![]() I created an IPA and I install it on the iPhone 8 Plus: The same as the Iphone 7 Problem Safari test: The same as the Iphone 7 Problem Using your link: /ironpan/open/soundlagtestĪnd also by just Previewing over Wifi your c3 Project:Ĭhrome Test: The same as the Iphone 7 Problem I did another test just in case to check that its nothing related to the web specifically, so here are the results: I think i will raise a bug later linking your vid if you dont mind. Yeah, it happens in all the devices maybe is a problem with frequency as you said but to be honest not really sure what can it be, I have no experience with audio.ĭo other games exhibit different sound between IOS / android?Īll the games that I tested made in construct (IOS/Android) I never experienced any problems with the audio this is the first time Maybe it's just a bug with the frequency change? It wouldn't be that common to use in games. Haha sorry mate it looks like they trying to make your life a little more harder, yeah the lag if there is, it's not noticeable when you play it, at list for me. You take it all away with that horrible mutant sound.! You give such hope showing that beautiful low lag on IOS but then. Or is there an extra 250-350+ milliseconds added into the path like on android? (I ask As I am ready to ditch Android and embrace apple if this was the case) But do construct games also display this low latency on iphones. Which is why it is the choice for audio applications I assume.Ī. Like less than 12ms on most of the range as compared to the 30-50ms on android. Could similar tech be used for Construct audio?.ģ) The superpowered website database shows that IOS has low sound lag on all devices. Can these be uses with construct scripting?ī. Is this so?Ģ) The superpowered website are selling Javascript audio libraries that boast very low latency.Ī. If you are saying that 300-400ms is generally the accepted norm with Construct 3 games or mobile javascript games in general (and only native can give you low sound lag) then you are admitting that Construct 3 games on android are not actually viable. The superpowered website is talking about a general RT lag of 30-50ms for 99% of android devices, this would be acceptable and almost non perceptible for most gamers however this is 10 times less than what we are seeing with the Construct exports something dosent add up?Ĭ. (I would estimate it is under 3 frames at 60fps)ī. I have just played geometry dash on 2 of the offending devices and there is no perceptible sound lag when dying or when entering a portal. If this was the case then I don’t think anyone would be playing games on android. Please Ashley if you could confirm the following.ġ) You are essentially saying that 300-400ms sound lag is normal and accepted on android games on what must be over 90% of devices?Ī. If you want to learn more about the Inworld AI Unity SDK, follow along the next few pages as we walk you through our compatibility requirements, assets, and API references.Ok, this is my first venture into Android mobile land with Construct 3 but I must admit Im a little shocked.īefore we kill this thread off only to be resurrected by the next poor sucker who ventures down this road. Or you can watch this 48-second video to learn how to import the default character to your scene: ![]() With this plugin, you can easily add virtual characters to your Unity scene and communicate with them.īefore you get started, you can check out either the following 20-minute video tutorial: The Inworld AI Unity SDK is a powerful cross-platform virtual character integration plugin for Unity. Additionally, Unity will send you an email notification when a new version becomes available.Īlternatively, you can visit our Unity SDK Github page to fetch the most recent release or build the latest package. ![]() To stay up-to-date with our latest Long-Term Support version, please download our SDK in Unity Asset Store.īy using Unity's Package Manager, you can receive notifications for each version update.
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